IndyCar Codexery

Danny Sullivan

The driver behind the wheel of Indy Heat.

Danny Sullivan

Danny Sullivan is an American Indy car driver who stars in the 1991 arcade racing game Danny Sullivan's Indy Heat, developed and published by Leland Corporation. The game features tracks from the CART series of the early 1990s and was later ported to the Nintendo Entertainment System, Amiga, Atari ST, and Commodore 64. Sullivan's name and likeness were used to promote the game, though the home versions released by The Sales Curve were simply titled 'Indy Heat' due to Sullivan's promotion expiring.

Role
Driver
First appears
CART series of the early 1990s

Lore & Background

Danny Sullivan is the American Indy car driver featured in the 1991 arcade game Danny Sullivan's Indy Heat. The game was developed and published by Leland Corporation and includes tracks based on actual Indy car circuits from the early 1990s CART series. Sullivan's name was used to brand the arcade version, but when the game was ported to home systems by The Sales Curve (now Square Enix Europe) for the Amiga, Atari ST, and Commodore 64, his promotion had expired, so those versions were released simply as 'Indy Heat'. The NES version, published by Tradewest in 1992, retained the full title. Sullivan was one of three American Indy car drivers to have an NES game released in that era, alongside Al Unser Jr. (Al Unser Jr.'s Turbo Racing) and Michael Andretti (Michael Andretti's World GP). A Sega Genesis version was developed but never officially published, though reproduction copies exist.

In Their Own Story

In Danny Sullivan's Indy Heat, players take on the role of Sullivan as they compete across 14 tracks in the arcade version, all based on real Indy car circuits. The game's season culminates with the Tradewest Speed Bowl, which loosely resembles the Indianapolis 500. Players earn money based on their finishing positions and spend it on car upgrades, similar to the gameplay of Ivan 'Ironman' Stewart's Super Off Road. The arcade version supports three-player capability, while the NES port supports four players. The NES version includes nine of the 14 tracks, all renamed—for example, Indianapolis becomes 'Tradewest' after the NES publisher, and Pocono is moved to Illinois. The game was reviewed by British magazine The One in 1991, which praised its tracks as 'very prettily constructed' and highlighted the strategic choice between driving carefully to minimize pit stops or driving aggressively for speed at the risk of breakdowns. The One called it 'my game of the month' due to the dynamic strategy within and between races.

Reader's Guide

**Gameplay Overview:** Danny Sullivan's Indy Heat is a racing game where you control Sullivan's car through a season of races. The arcade version features 14 tracks, each based on a real CART circuit from the early 1990s. The NES port includes nine of those tracks, all renamed. Key tracks include Phoenix (arcade exclusive, 8 laps), Indianapolis (Tradewest on NES, 8 laps arcade, 12 laps NES), and Long Beach (S. California on NES, 5 laps). The final arcade race is Indianapolis at 12 laps. **Strategy:** Earn money by finishing races in higher positions, then spend that money on car upgrades between races. You can choose to drive carefully to reduce pit stops, which saves time but may cost you positions, or drive aggressively to gain speed but risk breakdowns. The game rewards strategic thinking—balancing risk and reward is key to winning the season and the Tradewest Speed Bowl. **Multiplayer:** The arcade version supports up to three players simultaneously; the NES version supports up to four. Competing against friends adds a layer of tactical racing, as you can block or draft opponents. **Port Differences:** The NES version has fewer tracks (9 vs. 14) and all tracks are renamed. The arcade-exclusive tracks are Phoenix, Michigan/Brooklyn, Lexington/Mid Ohio, Elkhart Lake, and Cook's/Monterey. The NES Michigan track is not the same as the arcade-exclusive Michigan track.

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